As I said, I'd be happy to redo the work at higher quality. I found it helpful to explore the possibilities and level of effort, just like I'm engaging with you now to find out whether you're interested in my human-written contributions. I am familiar with the macOS SDK and am capable of making the changes myself without a robot. You don't need to read the code slop if you don't want to, although the linked sections are short. I explained the general shape of things in my email, typed with my own fingers. It might help future contributors if you added a written LLM usage policy so your expectations can be clear up front. In any case, from the tone of your response it sounds like I'm not welcome as a contributor, so I'll see myself out. Best of luck. -Steve On Thu, Nov 6, 2025, at 12:32 PM, Rodrigo Arias wrote:
Hi,
I've been doing some experiments to see if I can integrate Dillo with macOS a bit better. Here's a short video demonstrating a proof of concept of some basic changes, just using the native window toolbar and menu instead of the FLTK NavBar: https://mastodon.gamedev.place/@irskep/115501294400482061
From that Mastodon post:
Got inspired to do a little vibecoding on @dillo to see how hard it would be to get native Mac menus.
I'm afraid I won't read code aided or generated by a chatbot. It is also a legal liability as the license of that code is not clear.
They are literally destroying whatever was that remained of the Web, causing many sites to stop working in Dillo due to the JS-walls.
Rodrigo. _______________________________________________ Dillo-dev mailing list -- dillo-dev@mailman3.com To unsubscribe send an email to dillo-dev-leave@mailman3.com