All right, I have it running on Windows 95! Screenshots: http://dillo-win32.sourceforge.net/screenshots/dillo-win95.png http://dillo-win32.sourceforge.net/screenshots/dillo-wikipedia-win95.png It's still a little glitchy (FLTK issues, not Dillo per se), but now Dillo can truly run on any Windows system, for all practical purposes. [Of course, if you can prove people still use Win3.11...] Here's the latest patch: http://dillo-win32.sourceforge.net/files/dillo-r1698-win32-20100902.diff I've also got a full installer up on the SourceForge page, if anyone has a Windows machine and wants to take it for a spin. I've been using it quite a bit myself the last few days, including three straight hours the other night. As long as you don't need DPI, it's quite usable. Speaking of which... there's going to be a few complications, mainly because on Windows, file and socket handles are NOT interchangable. DPI seems to rely heavily on dup2(), for which there's no direct Windows equivalent. I've written up a full description of the problem here: http://dillo-win32.sourceforge.net/dpi.html This is where I'm going to need your expert advice. Jorge, if you have the time, I'd especially like to hear your opinion -- I know you're quite busy, and not a personal fan of the Windows platform, but I feel a well-executed port would ultimately help the project far more than it would hurt anything. Thanks again & cheers, ~Benjamin