Hi, On Thu, Jun 19, 2008 at 09:58:43AM -0400, Jorge Arellano Cid wrote:
Hi Enrico, Hi Everybody,
It took some time to get back to you, but the topics raised are non trivial. Let's start with the simpler one:
[Keyboard shortcuts]
I believe one of the important things that we could support is custom keyboard shortcuts in dillorc.
ACK. Maybe would should go the way Mutt does: it internally works with commands, and keystrokes are mapped to commands.
Perfect for me.
If you can patch dillo to do that, it'd be great.
[C++]
i. - Increase the development team by adding 6+ new developers. ii.- Getting more involved with other projects.
you can add me, as long as no C++ stuff is involved. (don't like it's overhead).
I also don't like C++ and its complexity!
FLTK2 is in C++ so we had to interface with it. The idea was to keep C++ to a minimum set of features.
OTOH, windowing systems and widgets are quite well suited for the object oriented approach, and in some places it gets simpler than dealing directly with inheritance in C (as with GTK1).
It's true that C++ projects tend to get over designed complex and bloated - more than C projects. And I really like Linus's famous mail on that topic: http://article.gmane.org/gmane.comp.version-control.git/57918 However fltk and even more dillo-fltk are a perfect example that this is not necessarily the case. If used properly C++ can also help to make the code more maintable. The dillo-fltk code is definately worth a look. There's a lot to be learned from it. Cheers, Johannes