Thanks, I'm so glad I actually was in the ballpark :-) ... Usually when I have a good idéa of what's happening, it's wrong :-) .. I'll also look at it, since I debugged some stuff like this a long time ago :-) ... ( C++ project big -> bugs -> I rewrote in C and put up some wrappers ... -> worked ( well, it looked good anyhow )). I'm really intrigued now ! / Lars ... On Thu, 18 Nov 2004 13:34:46 -0300 Jorge Arellano Cid <jcid@dillo.org> wrote:
Livio, Lars,
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[Lars wrote:] If the threads are allocating of a public heap it might not be possible to reclaim/remap the heap so it will look as if a lot of memory is allocated. There is a similar 'bug' in the C++ standard that means that memory allocated by objects might never be reclaimed under some circumstances.
Yes it look like this kind of problem.
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